Variable_BattleInterface_1
{Exit to the map is closed.}
Variable_BattleInterface_2
{Send a boat}
Variable_BattleInterface_3
{Cabin}
Variable_BattleInterface_4
{Release the mine}
Variable_BattleInterface_5
{#space#port}
Variable_BattleInterfaceUpdates_1
{ERROR: MC without a ship}
Variable_ispyglass_1
{Mary Celeste}
Variable_ispyglass_2
{Cannons 8lbs}
Variable_ispyglass_3
{Cannons 10lbs}
Variable_ispyglass_4
{Cannons 12lbs}
Variable_ispyglass_5
{Cannons 16lbs}
Variable_ispyglass_6
{Cannons 20lbs}
Variable_ispyglass_7
{Cannons 24lbs}
Variable_ispyglass_8
{Cannons 28lbs}
Variable_ispyglass_9
{Cannons 32lbs}
Variable_ispyglass_10
{Cannons 36lbs}
Variable_ispyglass_11
{Cannons 42lbs}
Variable_ispyglass_12
{Cannons 48lbs}
Variable_ispyglass_13
{Culverins 8lbs}
Variable_ispyglass_14
{Culverins 10lbs}
Variable_ispyglass_15
{Culverins 12lbs}
Variable_ispyglass_16
{Culverins 16lbs}
Variable_ispyglass_17
{Culverins 20lbs}
Variable_ispyglass_18
{Culverins 24lbs}
Variable_ispyglass_19
{Culverins 28lbs}
Variable_ispyglass_20
{Culverins 32lbs}
Variable_ispyglass_21
{Culverins 36lbs}
Variable_ispyglass_22
{No armor}
Variable_ispyglass_23
{Nation:#space#}
Variable_ispyglass_24
{Gender:#space#}
Variable_ispyglass_25
{Group:#space#}
Variable_ispyglass_26
{Template:#space#}
Variable_ispyglass_27
{State:#space#}
Variable_LandInterface_1
{Body search}
Variable_LandInterface_2
{Thoughts out loud}
Variable_LandInterface_3
{Crafting}
Variable_LandInterface_4
{Cayman}
Variable_LandInterface_5
{Cayman}
Variable_LandInterface_6
{For a fast travel, use the buttons:}
Variable_LandInterface_7
{1-Port, 2-Store, 3-Shipyard, 4-Tavern}
Variable_LandInterface_8
{5-Residence, 6-Usurer, 7-Church}
Variable_LandInterface_9
{8-Brothel, 9-Port Authority, 0-Prison}
Variable_LandInterface_10
{There is a corpse to search}
Variable_LandInterface_11
{Graveyard}
Variable_LandInterface_12
{Plantation Manager's House}
Variable_LandInterface_13
{Head's of the security base house}
Variable_LandInterface_14
{Office of DWIC}
Variable_LandInterface_15
{Plantation Manager's House}
Variable_LandInterface_16
{Inquisition}
Variable_LandInterface_17
{Fernando Diffindur}
Variable_LandInterface_18
{Farmacia}