newLine{}
// Settings Menu
HelpChooser {Selecting a help section}
MainInterface			{Management in interfaces}
DialogControls {Dialog}
WorldMapControls {World Map}
BattleInterfaceControls {Management in interfaces}
Sailing1Pers {Sea from the 1st person}
Sailing3Pers {Sea from the 3rd person}
FightModeControls {Battle Mode}
PrimaryLand {Management on earth}
ChrCamTurnV			{Vertical movement of the camera behind the character}
ChrCamTurnH {Horizontal movement of the camera behind the character}
ChrCamCameraSwitch {Changing the camera mode 'behind the character' \ 'view from the eyes'}
ChrCamNormalize {Centering the camera}
ChrTurnH 	{Character rotation}
ChrTurnV {Character Movement}
ChrTurnHL	{Turn the character to the left}
ChrTurnHR	{Turn the character to the right}
ChrForward {Go forward}
ChrForward1 {Go forward}
ChrForward2 {Go forward (alternative)}
ChrBackward {Go backward}
ChrBackward1{Go backward}
ChrRun {Go on a run}
ChrRunStick	{Go on a run}
SwitchShootingMode	{Switch shooting mode for double-barreled shotguns: single barrel or both}
ChrStrafeLeft {Strafe to the left}
ChrStrafeRight {Strafe to the right}
ChrBlock {Block}
ChrRecoil {Recoil}
ChrParry {Parry}
ChrAttackForce		{Forse}
ChrAttackFast		{Fast}
ChrAttackRound {Round hit}
ChrAttackBreak		{Punch}
ChrAttackFient {Feint}
ChrAttackBreakBase {Punch/Feint}
ChrAttackRoundBase {Round}
ChrAttackChoseBase {Impact Switch}
ChrBlockBase {Block}
ChrAttackBase		{Force/Parrying}
ChrAltAttackBase {Fast/Round hit}
ChrAltAttackBaseA	{Round hit}
SoloParry {Parry (dodge)}
SoloFient {Feint (counterattack)}
ChrFire {Shoot}
MushketHotkey		{Switch (musket)/(saber+pistol)}
BOAL_UsePotion {Drink a healing potion}
BOAL_ActivateRush {Activate "Rush"}
PusherHotkey		{Activate "Bully"}
ChrFightMode {Enabling/Disabling combat mode}
csmRunLootCollector {Open the chest (perk Looting, Boarding and Siege)}
DlgAction			{Choosing an answer in the dialog}
DlgAction1			{Choosing an answer in the dialog}
DlgUp {Go to the previous answer option in the dialog}
DlgDown {Go to the next answer option in the dialog}
DlgScrollUp			{Scroll down the dialog lines}
DlgScrollDown {Scroll up the dialog lines}
Say					{Calling the autobuy interface by the treasurer}
MapView {Open Map Atlas}
Map_Best {Open a great map}
OfficersCharge	{Command the officers to "Attack"}
OfficersHold {Command officers to "Stand down"}
OfficersFollow	{Command the officers to "Follow"}
OfficersFree {Command officers to "At ease"}
ChrJump			{Jump}
BOAL_DeadSearch {Body search}
hk_Cure			{Drink a healing potion}
UseAntidote {Drink the antidote}
UseFood {Use Food}
hk_Rush {Activate "Rush"}
ChrAction		{Perform an action}
ShipCamera_Turn_V	{Vertical movement of the camera behind the ship}
ShipCamera_Turn_H {Horizontal movement of the camera behind the ship}
ShipCamera_Forward {Zoom in camera on ship}
ShipCamera_Backward {Zoom out camera from ship}
Sea_CameraSwitch	{Switching the camera "behind the ship"/"on deck"}
Sea_TacticalView	{Tactical pause (top-down view)}
Sea_MarsView		{Crow's nest: climb up / down}
Sea_AimMode			{Deck aiming mode: normal / arc / circle}
Sea_MarsNextMast	{Crow's nest: next mast}
Sea_MarsPrevMast	{Crow's nest: previous mast}
Sea_TacPanUp		{Tactical: pan camera up}
Sea_TacPanDown		{Tactical: pan camera down}
Sea_TacPanLeft		{Tactical: pan camera left}
Sea_TacPanRight		{Tactical: pan camera right}
Sea_TacZoomIn		{Tactical: zoom in}
Sea_TacZoomOut		{Tactical: zoom out}
Sea_TacOrderAttack	{Tactical: order "attack target under reticle"}
Sea_TacOrderMove	{Tactical: order "sail to point under reticle"}
Sea_TacOrderDefend	{Tactical: order "defend ally under reticle"}
Sea_TacOrderRunaway	{Tactical: order "retreat"}
Sea_TacRotLeft	{Tactical: rotate camera left}
Sea_TacRotRight	{Tactical: rotate camera right}
Sea_TacCamDrag	{Tactical: hold + move mouse to tilt/rotate camera}
Sea_TacClick	{Tactical: LMB - select own ship}
Sea_TacCmd	{Tactical: RMB - order selected ship (attack/defend/move)}
Sea_TacCenterSelf	{Tactical: center camera on flagship}
Spyglass {Turn on/off the spyglass}
TelescopeIn {Turn on spyglass}
TelescopeOut		{Turn off spyglass}
TelescopeZoomIn {Zoom in the spyglass}
TelescopeZoomOut	{Zoom out the spyglass}
DeckCamera_Turn_V	{Vertical rotation of the camera on ship deck}
DeckCamera_Turn_H {Horizontal rotation of the camera on ship deck}
DeckCamera_Forward {Move forward on ship deck}
DeckCamera_Backward {Move backward on ship deck}
DeckCamera_Left {Left strafe on ship deck}
DeckCamera_Right	{Starboard strafe on ship deck}
Ship_TurnLeft	{Turning the ship to the left}
Ship_TurnRight	{Turning the ship to the right}
Ship_SailUp {Set sail}
Ship_SailDown {Lower the sails}
hk_charge1 {Charge with balls}
hk_charge2 {Charge with grapeshot}
hk_charge3 {Charge with knippels}
hk_charge4 {Charge with bombs}
Ship_Fire	{Fire a cannon salvo}
CIC_LoadBalls {Squadron: "Charge the balls"}
CIC_LoadGrapes {Squadron: "Load grapeshot"}
CIC_LoadChain {Squadron: "Load knipels"}
CIC_LoadBombs {Squadron: "Load bombs"}
CIC_LoadAtWill {Squadron: "Charging at discretion"}
CIC_SailAway {Squadron: "Sail away"}
CIC_LowerSails {Squadron: "Lower the sails"}
CIC_ProtFlagship {Squadron: "Defend the flagship"}
BOAL_ActivateImmediateReload {Preload Skill}
hk_ImmediateReload {Activate "Preload"}
BOAL_ActivateLightRepair {Easy Repair Skill}
hk_LightRepair {Activate "Light Repair"}
BOAL_ActivateInstantRepair {Quick Repair Skill}
hk_InstantRepair {Activate "Quick Repair"}
BOAL_ActivateTurn180 {Skill "Maneuverable ship turn"}
hk_Turn180 {Activate "Maneuverable Ship Turn"}
BOAL_ActivateSandbankManeuver {Skill "Maneuvers in shallow water"}
hk_SandbankManeuver {Activate "Maneuvers in shallow water"}
MiniMapZoomIn {Zoom in on the minimap}
MiniMapZoomOut {Zoom out the minimap}
BI_MapEnter			{Access to the map}
WMapTurnH			{Rotating the camera around the ship (in map mode)}
WMapTurnV			{Camera height (in map mode)}
WMapCameraRotate {Enabling camera slide/rotation mode}
WMapForward			{Camera zoom}
WMapBackward {Removing the camera}
WMapCameraSwitch	{Switching the overview mode}
WMapShipSailUp {Sail ahead}
WMapShipSailDown {Swim back}
WMapShipTurnLeft	{Turn left}
WMapShipTurnRight	{Turn right}
WMapCancel			{Exiting the map into the sea}
Interface			{Calling the game interface}
InterfaceDisabler {Disable interfaces}
drawShootDistance	{Display shooting distance}
MainMenu			{Calling the main menu}
MainMenuDouble		{Calling the main menu}
BICommandsActivate	{Open the command menu}
LICommandsActivate	{Open the command menu}
BICommandsConfirm	{Select a team}
BICommandsCancel	{Cancel the command}
BICommandsLeft {Moving the command menu to the left}
BICommandsRight {Moving the command menu to the right}
Help				{Calling the help for the game}
HelpChooser_Cancel	{Exit Help}
HelpChooser_Action	{Show help for the current item}
HelpChooser_Next	{Go to the next help item}
HelpChooser_Prev	{Go to the previous help item}
HelpChooser_Left	{To the left (in help mode)}
HelpChooser_Right	{To the right (in help mode)}
HelpChooser_Up {Up (in help mode)}
HelpChooser_Down	{Down (in help mode)}
CreateNotice {Make a note in the ship's log}
BIFastCommand		{Run a "quick" command}
Ship_GetCoordinates	{Show coordinates}
AltModificator {Click the button to enable the general modifier}
AltModificatorOff	{Release the button to disable the general modifier}
Fast_store {Fast Travel: Store}
Fast_Shipyard {Fast Travel: Shipyard (modifier)}
Fast_tavern {Fast Travel: Tavern (modifier)}
Fast_townhall {Fast Travel: Residence (modifier)}
Fast_bank {Fast Travel: Usurer (modifier)}
Fast_church {Fast Travel: Church (modifier)}
Fast_Brothel {Fast Travel: Brothel (modifier)}
Fast_PortOffice {Fast Travel: Port Authority (modifier)}
Fast_prison {Fast Travel: Prison (modifier)}
Fast_Port {Fast Travel: Port (modifier)}

ZoomIn			{Zoom in}
ZoomOut			{Zoom out}
GoCabin			{Go to cabin}
DropMine		{Deploy mine}

setEquipment1   {Set first kit}
setEquipment2   {Set second kit}
setEquipment3   {Set third kit}
setEquipment4   {Set fourth kit}
setEquipment5   {Set fifth kit}
setEquipment6   {Set sixth kit}

LandTacTest		{Tactical pause on land (top-down view)}
Land_TacCmd		{Land tactics: order attack on target under cursor}
RadarToggle		{Ground radar (minimap): toggle}
RadarRangeDown	{Ground radar: decrease range}
RadarRangeUp	{Ground radar: increase range}
