Variable_utils_1
{There is a PMC simulation and generation of guardian ships, please wait.}
Variable_black_sails_functions_1
{A few days later...}
Variable_black_sails_functions_2
{A few days later...}
Variable_black_sails_functions_3
{A few days later...}
Variable_black_sails_functions_4
{Battle is over. Your companions are gradually coming to their senses.}
Variable_black_sails_functions_5
{It's been three hours.}
Variable_quests_reaction_1
{It's been about an hour...}
Variable_quests_reaction_2
{One day has passed...}
Variable_quests_reaction_3
{Forty minutes have passed during the service.}
Variable_quests_reaction_4
{Passed out...}
Variable_quests_reaction_5
{You found the right box}
Variable_quests_reaction_6
{Captain Santa Lucia's gold has been found!}
Variable_quests_reaction_7
{A month of severe suffering has passed, and you have been cured of the poison.}
Variable_quests_reaction_8
{You gave the musket to Humphrey...}
Variable_quests_reaction_9
{After a few hours of active libations...}
Variable_quests_reaction_10
{It's been hours...}
Variable_quests_reaction_11
{One hour has passed...}
Variable_quests_reaction_12
{One day has passed...}
Variable_quests_reaction_13
{It's been a few days...}
Variable_reaction_functions_1
{The morning has come...}
Variable_reaction_functions_2
{Governor Steed has not forgiven Peter Blood}
Variable_reaction_functions_3
{The next day...}
Variable_reaction_functions_4
{The next morning...}
Variable_reaction_functions_5
{It's been eight hours...}
Variable_reaction_functions_6
{It's been an hour...}
Variable_reaction_functions_7
{You've reached the wrecked ship}
Variable_Treasure_1
{It's been#space#}
Variable_Treasure_2
{#space#days.}
