//Hero: Part_HeroPart + (10 - Complex)*Part_Complex + (7 - ClassShip)* Part_CompanionShipPerClass^QtyShip
//Crew: Part_Officer * QtyOff + Part_Companion*QtyComp + Part_Crew * QtyCrew

PriceShips		{0.20}
PriceGoods		{0.70}
PriceCannons	{0.33}
