Boat
{A flimsy open boat under a single sail - barely a vessel at all, more an oversized launch for hugging the shore. It carries no guns and squeezes in only a handful of oarsmen and fishermen. Fit for hauling nets near the beach or slipping ashore in some hidden cove, but the first squall in open water would swallow it whole.}

Leudo
{A light little Mediterranean trader under a slanting lateen sail, carried into Caribbean waters by the winds of commerce. It mounts no guns and holds scarcely a dozen souls, so in a fight it trusts only to speed and a knack for the shallows. Such a runner's lot is hauling spice and wine along settled coasts, well clear of predatory eyes.}

Tartane
{A single-masted tartane with a fore-and-aft rig - a nimble Mediterranean workhorse that has made a home among Caribbean shoals. Aboard cling half a dozen light popguns and no more than ten hands, fit to scare off a bully rather than stand in battle. Smugglers prize her shallow draft and her gift for vanishing among the reefs.}

Feluca
{A narrow, sharp-prowed felucca under a pair of lateen sails, swift as a gull skimming the swell. She bears some eight light guns and up to a score of crew at full muster - quite the toothy little thing for her tiny class. Barbary and island corsairs love her for the silent reach of her oars when a dead calm strands the prey.}

Ketch
{A sturdy two-masted ketch rigged on main and mizzen - a dependable drudge of the coastal trades. A dozen guns and a crew of some fifty hands let her both carry cargo and fend off a petty raider. Neither fighter nor racer, she is hardy and undemanding, and so a frequent sight off the headlands and in river mouths.}

Schooner_b
{A light two-masted merchant schooner under fore-and-aft canvas, cut for a roomy hold rather than for cannon. The dozen barrels on her deck are only for show, and a bare fifty hands suffice for rigging and loading. Merchants keep such craft for cheap runs of sugar and rum between the islands, trusting her swiftness over any broadside.}

Yacht
{An elegant single-masted yacht, built more for the pleasure of titled gentlemen than for war, yet at need she snarls back with a good dozen light guns. At full complement she packs some fifty souls - couriers, guests or boarders, as her master pleases. Fast and dashing, she serves equally for a governor's outing or a bold dispatch run.}

Lugger
{A nimble lugger under its slanting lugsails, darling of the Channel smugglers, whose trade has carried it into the warm Caribbean too. A dozen guns and a crew of up to fifty make it dangerous to a careless trader, while its close-winded rig lets it claw to windward and slip a chase. A shallow draft tempts it into narrow channels where no larger hunter dares follow.}

Lugger_h
{A heavy lugger - the stouter cousin of the light one, the same lugsail cut but with a reinforced hull and a hold crammed to the brim. It still carries that same dozen guns, yet keeps over fifty desperate heads under arms, ready to swarm across for boarding. It works the longer raids, where a sluggish merchantman can no longer outrun it.}

Speedy
{A light brig - a slim two-master under square rig, nicknamed for its briskness before the wind. Some fourteen guns and a crew of up to fifty set it on the line between courier and man-of-war without burdening its speed. Privateer captains adore it for daring darts: run a prize down, rake it, and be gone before help can arrive.}

Sloop_b
{A pirate cutter under the black flag - a single-masted predator with a rakish sail and a low, racing hull. Some fourteen guns and up to seventy cutthroats at full muster make it a floating knife honed for one lightning boarding. West Indian freebooters stake everything on its quickness: steal up from leeward, sink the grapples, and the quarry is already lost.}

Galeoth
{A Dutch galiot - a squat, shallow-drafted vessel with a flat bottom, born for the shoals and canals of the Low Countries and at home on the Caribbean banks. Its sixteen light guns guard the cargo more than they threaten an enemy, and a crew of fifty suffices for brisk coasting. Plain to the eye, yet in waters where others run aground it crosses as if over a courtyard.}

Sloop
{A nimble single-masted tender, beloved of couriers and customs patrols across the Caribbean. Under its fore-and-aft rig it claws close to the wind, while a dozen-and-a-half light guns and a crew of some five dozen let it bite back or rush a careless smuggler. No ship of the line, but in scouting and dispatch work it has few rivals.}

Alert
{A swift cutter, single-masted and crowded with canvas - a greyhound of the coastal channels. Around fifteen light guns and a crew approaching seventy make it the terror of small prizes and a slippery mark for heavier hulls. Smugglers prize its speed; navies prize its knack for running those same smugglers down.}

Neptunus
{A sturdy sloop, the workhorse of small squadrons and privateer bands. A dozen-and-a-half modest guns and a crew of up to seventy give it teeth enough to maul a trader and heels enough to slip a warship. A dependable companion for short hops between the islands.}

Veinard
{A Bermuda sloop, pride of the island shipwrights, framed in tough cedar beneath a tall raking rig. It cuts to windward sharper and faster than its kin, carrying close to a score of light guns and a crew above seventy. A darling of privateers and smugglers: to overhaul it on a beat is all but hopeless.}

Polacca
{A Mediterranean polacca, carried into Caribbean waters by the trade winds, with its distinctive pole masts free of tops. A dozen-and-a-half stouter guns and a crew nearing a hundred make it a worthy merchantman able to stand for its cargo. Graceful under sail and forgiving to a thin watch.}

Barque
{A three-masted bark, the hardy labourer of long passages, square-rigged forward and fore-and-aft on the mizzen. A dozen-and-a-half decent guns and a crew of about a hundred make it both a roomy carrier and a tough nut for pirates. No racer, but stubborn, holding course in any weather.}

Schooner_l
{A light schooner - a trim two-master born for speed under fore-and-aft sails. With a score of guns and a crew above a hundred, she works to windward where square-riggers stall and flounder. The favourite of couriers, scouts, and all who must arrive first.}

Schooner
{The classic Caribbean schooner, serving honest merchant and patented privateer with equal readiness. Around a score of guns and a crew past a hundred give her weight in a brawl, while her keen rig grants enviable handiness. A golden mean between the scout's quickness and the fighter's grit.}

SchoonerWar
{A military schooner, framed not for trade but for battle: a reinforced hull, close-set timbers, and a score of heavier guns. With a crew past a hundred she hunts couriers and privateers, marrying predatory speed to a bold broadside. To small fleets she is both a swift fist and a keen eye.}

XebecLight
{A light xebec - a fleet lateen-rigged craft, descended from the Barbary corsairs who terrorised the Mediterranean. Its slender, low hull bears around a score of guns and a crew well over a hundred, eager to pour onto an enemy deck. Driven by oar and sail alike, it runs down its quarry even in a dead calm.}

Xebec
{A xebec - predatress of the southern seas, known by her sharp lateen sails and racing silhouette. With a score of decent guns and a crew above a hundred, she is dangerous alike in a gunnery duel and a furious boarding rush. A corsair's legacy that has found a new home among the Caribbean isles.}

XebecBattle
{A military xebec - the most fearsome of its breed, with a strengthened hull and a boarding crew of nearly a hundred and fifty cutthroats. A score of guns and the onslaught of her men turn the seizure of a prize into a matter of minutes. For those who glimpsed her sails on the horizon, the choice was usually surrender or the deep.}

Rattlesnake
{A military sloop built not for trade but for a fight: nearly a score of guns crowd its sturdy sides, hurling heavy iron. Up to a hundred and fifty sailors and gunners serve under its captain, ready to turn an easy chase for prizes into a full naval duel. Swift, venomous, and true to its serpent's name.}

Mirage
{A privateer's ketch, carrying both a letter of marque and a predator's temperament. Beneath its nimble sails hide a couple of dozen barrels, and its quarters pack in as many as a hundred and fifty hands hungry for plunder. Corsairs prize her for the way she appears from nowhere and vanishes just as cleanly, holds brimming with another man's goods.}

Polacre
{A polacre with its distinctive smooth, topless masts - a legacy of Mediterranean yards that found a home in Caribbean waters. A little over a score of guns and a crew of up to a hundred and fifty make her at once a nimble hunter and a stubborn trader. The sparse rigging lets fewer sailors handle her, leaving room for cargo or boarders.}

Enslaver
{A pirate brigantine under the black flag, once a slaver by rumour and now a creature of plunder. A score or so of guns and a crew of up to a hundred and fifty cutthroats packed below turn her into a floating boarding ram. Light on the helm and vicious in a melee - a prize seldom escapes her twice.}

Shnyava
{A snauw - a small two-masted vessel of northern stock, marked by the slender trysail mast set abaft the mainmast. She carries a touch over a score of light guns and a crew of up to a hundred and fifty, weaving through shallows where larger ships founder. An unassuming workhorse of coastal waters, fit alike for dispatch duty and for privateering.}

Brig
{The brig - a two-masted all-rounder that became the workhorse of Caribbean fleets. Its sides bear a dozen and a half fairly heavy guns, and as many as two hundred sailors are berthed below decks. Fast enough to run down a merchantman, sturdy enough to hold its own in a gunfight.}

Barkentine
{A barkentine, square-rigged on the foremast and fore-and-aft on the rest - a compromise between speed and a modest crew. A dozen and a half solid guns and up to two hundred hands let her carry cargo and fend off an impudent foe alike. Her graceful lines are deceptive: in capable hands she is anything but harmless.}

Brigantine
{The brigantine - a light, handy two-masted vessel beloved by merchants and by those who hunt merchants alike. A dozen and a half guns of respectable calibre and a crew of up to two hundred give her teeth, while her sharp lines give her speed. Little wonder her very name shares roots with the word for brigand.}

Castelf
{A heavy brigantine - the same swift breed, but broadened in hull and draught. To a dozen and a half heavy guns it adds nearly two hundred crew, so it has a weighty say in any boarding fray. It trades a measure of dash for stoutness, remaining the bane of lone merchantmen.}

Derfflinger
{A light fluyt - a Dutch contrivance with rounded sides and a narrow deck, devised for capacity and lower tolls. Its armament is modest, a dozen and a half guns, but its holds are roomy and its crew runs to two hundred hands. Above all a cargo carrier, ill-advised to seek a fight, though it can snap back when cornered.}

Fleut
{The fluyt - the classic Dutch merchantman, barrel-bellied and capacious, the vessel that bore the whole of the Netherlands' sea trade. A score of guns or so suffices only to warn off, for its true wealth lies in vast holds and up to a quarter of a thousand sailors. Slow and clumsy in battle, yet in peaceful haulage it has few equals.}

Ontario
{An English brig of Royal Navy build - trim, disciplined, and tidy in every line of rigging. A score of mid-calibre guns are worked by a crew of up to a hundred and fifty drilled sailors, accustomed to firing a crisp broadside on command. A swift dispatch vessel and tireless patroller, the pride of British cruising in the waters of the Antilles.}

Navy
{A brig flying Castilian colors, stoutly built in the yards of His Most Catholic Majesty for patrols and escorting the silver convoys. A score of medium guns bark steadily and with malice, and a hundred and a half hands stand ready for either the chase or the boarding. The Spanish prize in her not swiftness but a stubborn reliability under fire.}

Mercury
{A Dutch brig born of the sober reckoning of the Republic's shipwrights: nothing wasted, all for the work. A couple dozen guns and a crew approaching some seven score make her the backbone of a trade convoy and the bane of the smuggler. She reads the Caribbean shoals no worse than her native polders.}

Sophie
{A French brig in whose lines elegance contends with martial bearing. Some twenty guns and as many as seven score hands let her show off before the squadron and bite any rogue who draws too near. A vessel of Gallic temper: handsome, swift, and proud.}

HerculesT
{An East Indiaman, a tall merchantman of the great trading companies, fashioned for months on the open ocean with holds full of spice and cloth. A score of heavy guns and some hundred and a half hands will fend off a chance predator, though at heart she remains a trader, not a warrior. Stately, capacious, and bred for long passages across three oceans.}

Roterlow
{A galleon of the old stamp, a high-sided giant with castle-like fore and aft works, born to carry gold and hold the line. Near a score of weighty barrels and a complement reaching three hundred souls make her a floating citadel, ponderous yet unyielding. Of such timber the very age of galleons was wrought.}

CorvetteLight
{A light corvette, the swift herald of the squadron, made for scouting, picket duty, and quick work of a lone prize. Some twenty guns and a crew shy of seven score give her teeth enough without weighing down her pace. Where a frigate is still coming about, the corvette is already gone past the horizon.}

Greyhound
{A light corvette that lives up to the greyhound cut of her silhouette: long, lean, and born for the chase. A little over a score of guns and a crew of some seven score make her a dangerous hunter of fleet blockade-runners. Few can catch her, and fewer still outrun her.}

Neufchatel
{A heavy schooner: with her jibs and fore-and-aft canvas she cuts the wind closer than any of her kin, yet carries the broadside of a true fighter. Some two dozen guns and a crew near two hundred make her a privateer's rare prize - a schooner's nimbleness with the fist of a small corvette. Made for those who strike from windward and slip away to weather.}

Polacre_H
{A heavy polacre, a Mediterranean breed with its signature pole masts unbroken by tops, carried over into Caribbean waters. Some two dozen-odd guns and a crew nearing two hundred lend her the heft of a true raider, while her simple rig lets fewer hands work her. A ship of the southern seas, equally fit for trade or for a fight.}

HerculesU
{A reinforced East Indiaman - the same far-trading merchantman, but with fresh ports cut and her battery doubled: the company had grown weary of losing cargoes. Near thirty guns and a crew of almost two hundred turn yesterday's trader into a hard nut that can bloody even a ship of the line. The hold is as deep as ever, but the teeth are far keener now.}

Caravel
{A caravel, the forebear of ocean voyaging, the very breed on which the Old World first reached across to the New. In this sturdy specimen a venerable lineage dwells alongside three dozen guns and a crew nearing two hundred souls. Archaic in bearing yet still wondrously fleet, on her decks she carries the very breath of the Age of Discovery.}

Postillionen
{A light frigate, the junior of the proud cruiser family, born to wed the strength of a true broadside to the speed of a hound. Three dozen guns and a crew above two hundred let her run down privateers and hold the picket where a heavier sister would feel cramped. Quick to act and light underfoot - and not for nothing does she bear the name of a royal courier.}

Coastalfrigate
{A squat guardian of inshore waters, the coastal frigate carries better than thirty twenty-pounders along her sides. A complement of some two hundred and fifty hands is enough to run privateering sweeps and chase smugglers from home harbours. No greyhound among frigates, but in narrow bays and over the shoals she is perfectly at home.}

Caravel2
{A tall-sided ship of an older breed, the carrack rears up fore and aft with bulky castles that make her look like a floating fortress. Some thirty guns and a full muster of nearly three hundred hands let her haul rich cargo across the ocean and beat off any rogue who covets her holds. Slow and ungainly, yet roomy and stout as a good oaken chest.}

FleutWar
{A heavy fluyt is a Dutch cargo ox grown fat with cannon: better than thirty barrels along her swollen flanks turn a peaceful hauler into a hard nut to crack. Two hundred hands work sail and gunnery alike, so any seeker of easy prey would do well to look elsewhere. She carries much and hits hard, trusting in stubborn endurance rather than speed when the chase is on.}

GaleonTrader
{A merchant ship is the workhorse of the convoy lanes, her holds counting for more than her gunports. Even so, the better part of three dozen middling guns give her teeth, and a hundred and fifty hands will stand by the cargo if it comes to that. She shines at neither speed nor firepower, but she carries her goods honestly to where they fetch their weight in gold.}

Hercules
{The heavy East Indiaman is a titan of the long trade routes, mounting close to forty guns and a full muster of two hundred hands. Built for endless voyages across every ocean, she pairs cavernous holds with a broadside many a man-of-war might envy. Ponderous, yet stout and formidable - privateers think thrice before closing on so rich a prize.}

Pinnace
{The Spanish pinnace is a lean three-decker of His Most Catholic Majesty, mounting a score of heavy twenty-eight-pounders and upward of two hundred hands. Spanish drill shows in the rigid discipline of her boarding parties and the devout fury with which her crew presses to close quarters. Quick enough to hunt, stout enough to hold her place in the line.}

Debrackw
{The French pinnace is an elegant and toothy ship from the Sun King's yards: better than two dozen weighty guns and as many as two hundred and fifty hands. French craft lends her graceful lines and enviable handling, so in a turning fight she outwits heavier rivals. Equally fit for the privateer's trade and for patrol of colonial waters.}

Indiaman
{The English pinnace is a sturdy three-decker of the Royal Navy, mounting thirty heavy guns and upward of two hundred hands. English workmanship tells in her stout frame and the steady drill of her gun crews, who serve broadside after broadside without fuss. A versatile fighter: hardy enough for the line, brisk enough to hunt alone.}

Requin
{The heavy xebec is a predator of Mediterranean blood, bringing her lateen sails and low, swift hull to the Caribbean. Thirty guns and up to two hundred and fifty cutthroats make her the scourge of coastal convoys: she runs down prey under oar where an ordinary sailer would lie becalmed. Barbary corsairs favoured this craft for their boldest raids, and with good reason.}

CrimsonBlood
{The pirate corvette is a swift raider under the black flag, her thirty heavy guns and a quarter-thousand desperate hands a terror of the trade routes. Her hull has been patched many a time in hidden coves, yet her speed and the savage daring of her crew redeem every scar. At the sight of her blood-red sails, merchants strike their colours before the cannon ever speak.}

Corvette
{The corvette is a nimble single-decked fighter mounting thirty guns and a full muster of some two hundred hands. Too light to stand in the line of battle, yet indispensable for patrol, convoy duty, and the hunting of privateers. A blend of fair speed and a solid broadside makes her a welcome ship in any fleet.}

Renommee
{The French corvette is a graceful child of Gallic yards, carrying better than thirty guns and up to two hundred and thirty hands. The French are famed for fleet ships, and this is no exception: she slips away from heavy pursuers and runs down any careless prey herself. Light, sea-kindly, and deceptively dangerous - small wonder her name means Renown.}

BlackAngel
{A Spanish corvette laid down in the yards of Cadiz to patrol the Crown's golden shores. With some three dozen guns and heavy 24-pounders, she runs down smugglers and keeps lone privateer sails honest. A full complement of nearly a quarter-thousand makes her fearsome in a boarding melee, though against a true frigate she had best trust to her speed and her knowledge of the shallows.}

RaaFrigate
{A Dutch corvette built by the no-nonsense shipwrights of the United Provinces, plain in finish yet honestly sound. Better than thirty guns and roomy holds suit her equally for convoy duty and for trading ventures in far waters. Up to three hundred hands under the red-white-blue work her rigging with the brisk efficiency proper to the great maritime republic.}

Pandora
{An English corvette off the Royal Navy's slips, sent cruising the Caribbean. Better than thirty 24-pounders and a drilled crew near three hundred strong make her a stubborn foe who holds the line and answers with measured broadsides. Under the British pennant she hunts privateers and shepherds His Majesty's merchantmen with equal appetite.}

Rossiya
{A heavy corvette, the tallest and toothiest of her breed, all but outgrowing the rating itself. Close to four dozen guns and a 24-pound bite give her a weight of fire many a small frigate might envy. With a full crew past three hundred, she can sustain a long fight and carry an enemy's decks by storm without counting the cost.}

EastIndiaMan
{A Dutch pinnace, a trim high-sided vessel of the United Provinces, heir to the storied East India voyages. Some thirty-odd guns and weighty 28-pounders guard capacious holds packed with spice and trade goods. A complement near a quarter-thousand carries her across the ocean with a merchant's prudence and a soldier's readiness to beat off any who covet her cargo.}

Pearl
{A pirate pinnace, a captured merchantman reforged by the free brotherhood into a predator. The old trader was stripped of ballast and burdened instead with extra iron, near four dozen 28-pound guns in all. As many as three hundred cutthroats crowd her decks awaiting plunder, and woe to the convoy whose lookout marks this silhouette too late.}

Galeon_h
{A Dutch galleon, a tall and sturdy ship of the United Provinces, as fit for long-haul trade as for war. Nigh on four dozen guns of heavy 28-pound caliber turn her broad flank into a wall of fire. Manned by as many as four hundred hands, she carries cargo and cannon through any waters with stately confidence, yielding the road to none.}

Felipe
{A Spanish galleon, a proud and gilded giant under the flag of Castile, the pride and mainstay of the Silver Fleet. Near four dozen heavy guns and towering castles swarming with soldiers make her a true floating fortress. A full muster of up to four and a half hundred souls lets her coolly face whole wolf-packs of privateers drawn to the gleam of her holds.}

Galeon
{A French galleon, at once elegant and formidable, built to Gallic taste with care for both the sweep of her lines and the strength of her sides. Some four dozen 28-pounders and the most numerous crew of her kin - past five hundred men - make her dreadful alike in a gunnery duel and at the boarding rail. Under the white lilies she parades the Caribbean with the assurance of the Sun King's envoy.}

Revenge
{An English galleon, sound and unyielding, a warden of the Crown's interests in the New World. Close to four dozen 28-pound guns and as many as four hundred drilled seamen make her perilous both to a Spanish silver convoy and to any who would lay a hand on British trade. Her very name promises a reckoning, and she keeps that word in lead and steel.}

La_Marianna
{A pirate galleon, a colossus wrested from the Crown, with a black flag now snapping where a royal standard once flew. Nigh on four dozen heavy guns remain to her, while holds and cabins are remade for loot and a riotous band of up to four hundred rovers. This turncoat giant is twice as fearsome: she carries all a galleon's might and not a shred of obedience to the law.}

Navio
{A navio, a stout warship of Iberian stock, the workhorse of colonial squadrons, something between a galleon and a ship of the line. Near four dozen 28-pound guns and a crew of up to three and a half hundred let her hold her place in the battle line and escort convoys through stormy straits. Plain and unadorned yet dependable - and so the captains of overseas waters prize her.}

Unicorn
{A classic third-rate frigate, the backbone of every fleet in these waters. Nearly forty guns line her decks, and as many as three and a half hundred hands stand ready for action. Fast enough to run down a merchantman and stout enough to trade fire with an equal, she is the golden mean of ocean warfare.}

Nightmare
{A frigate remade for the black flag: her decks widened to bear extra iron, forty guns in all, her holds packed with powder and boarding crews up to four hundred cutthroats strong. The name is well earned, for to a merchant convoy she is the very nightmare that comes out of the pre-dawn gloom.}

Hermione
{A French frigate of elegant, exacting lines, born of royal shipyards where the beauty of a hull is prized no less than its fighting worth. Forty guns and a crew of three hundred and more make her a formidable hunter, yet the true pride of the Frenchman is her lightness of foot and dashing swiftness under sail.}

Cherub
{A Dutch frigate built in the manner of the United Provinces: practical, solidly framed, free of needless finery. Four dozen guns crowd her decks, and her full complement runs to near three hundred sailors. The Hollander built this ship for work, and work she does, conscientiously and without complaint.}

Essex
{An English frigate forged to the regulations of the Royal Navy, a disciplined fighter with forty guns and three hundred drilled hands aboard. The Englishman prizes order and rate of fire: this ship's broadsides fall as straight as a ruled line, and in that cold precision lies all her strength.}

Cecilia
{A Spanish frigate with high sides and the proud bearing so beloved of the yards at Cadiz. More than forty guns and up to three hundred men at full muster make her a steadfast guardian of the silver convoys. The Spaniard builds slowly but stoutly, and this hull takes a blow no worse than a Castilian fortress.}

Belle
{A French military frigate - no parlour beauty, but a heavy-fisted fighter in royal service. More than forty guns of large bore and a crew of over three hundred make her a true instrument of war. Here the grace of the French school bends to a single purpose: the crushing weight of her broadside.}

Surprise
{A Dutch military frigate built to hold the line and give no ground. Over four dozen heavy guns sit beneath her decks, and she carries as many as three and a half hundred into battle. Made with Dutch thoroughness - broad, steady, able to trade broadsides for hours without flinching.}

Fortuna
{A Spanish military frigate whose very name promises fortune - though a fortune earned by force. Over four dozen heavy guns and more than three hundred souls aboard make her a mainstay of the Castilian squadrons in the New World. Heavy, high-sided and stubborn: to board her is an undertaking only for the desperate.}

Mordaunt
{An English military frigate, among the strongest of her rank under the flag of Saint George. Over four dozen heavy-calibre guns and a crew of more than three hundred make her the terror of privateers and Spanish patrols alike. She is near a ship of the line already: a frigate's swiftness wedded to firepower that would daunt many a corvette.}

Frigate
{A military frigate stripped of national flourish - the pure pattern of a warship of her class. Near half a hundred heavy guns and three hundred hands at full muster make her a fearsome foe on the open sea. Swift, nimble and heavily armed: this is what a frigate should be when it drives into the thick of the fight.}

Frigate_h
{A heavy frigate - the limit of what may be packed into the class before she becomes a ship of the line. Fifty heavy guns and three and a half hundred crew deliver a broadside worthy of a lesser rate, yet she keeps a frigate's quickness. A dangerous lone hunter, able to dispute the sea with a far larger foe.}

Carraca
{A heavy galleon, a floating fortress whose flanks bristle with over half a hundred guns of a solid two dozen pounds. Towering castles and stout timbers make it the terror of merchant convoys, and a crew of nearly five hundred can both work the batteries and storm an enemy deck. Sluggish in a tight turn, yet in a line action it crushes its foe under the weight of its broadside.}

Wasa
{A royal galleon, the pride of the crown's yards and a vessel of the first order, its heavy 36-pounders ranged across two gun decks. Over five hundred sailors and gunners serve beneath a gilded stern fit for an admiral's pennant. This ship was built not for trade but to display the crown's might in every harbour of the Caribbean.}

Diana
{A Spanish heavy frigate, a swift hunter under the Castilian flag that joins a frigate's nimbleness with an uncommonly weighty broadside of 32-pounders. Some fifty guns and up to three hundred hands let it run down its prey and outargue many a ship of higher rate. Spanish craftsmen gave the hull severe, haughty lines, fitting to the pride of its homeland.}

Indefatigable
{A Dutch heavy frigate, a sturdy product of the Amsterdam yards, dependable and tireless as its name suggests. Fifty 32-pounders and up to three and a half hundred hands make it dangerous alike on a lone cruise and in the line of a Republic squadron. The practical Dutch built it without frills, but with an eye to long months at sea.}

Endymion
{A French heavy frigate, graceful and fleet as all that comes from Gallic shipwrights. Over fifty 32-pounders and up to three hundred hands hide a true predator's grip within its slender hull. Light under way, sharp to the wind and deadly in the chase - small wonder such frigates rang loud in the service of the Sun King.}

Rotterdam
{A heavy pinnace, a tall and capacious ship whose holds will swallow the plunder of a whole raid, while its batteries of 32-pounders command respect in any fight. Up to four hundred hands work the half-hundred guns and the rig of this all-rounder, fit alike for a long passage and a battle. Among pinnaces it is one of the bulkiest and best armed.}

Santiago
{A Spanish heavy galleon, a colossus of the treasure fleet, made to carry the silver of the viceroyalties under the guard of fifty 32-pounders. More than five hundred sailors and soldiers crowd its decks, turning every boarding into a bloody melee. Heavy and stately, it moves without haste - but woe to any who close under its broadside hoping for easy spoils.}

HollGaleon_h
{An English heavy galleon, a solid ship beneath the cross of Saint George, joining a galleon's capacity with the discipline of British training. Over fifty 32-pounders and close to five hundred hands make it fit alike for convoy escort and line battle. Stiff and stout, it holds its station where lesser ships break.}

FWzP
{A Dutch heavy galleon, a mighty trader-warship of the Republic, its flanks carrying over fifty 32-pounders and its crew topping five and a half hundred. The Dutch built it equally for profit and for mastery of the water, so it stows a great deal in its hold yet bares its teeth at any challenger. Bulky, dependable and stubborn as Holland itself.}

Leopard
{An English heavy frigate, a predator of the Royal Navy, armed with over fifty 32-pounders and manned by four hundred drilled hands. It marries a frigate's speed to near line-of-battle firepower, equally apt on patrol and in a clash of squadrons. Under the British pennant it stalks its prey in silence, as befits the beast whose name it bears.}

Dutchship
{A French battle frigate, a tall fighter that has outgrown the ordinary frigate and stepped into the line of battle: six dozen guns, among them heavy 36-pounders, and up to four hundred hands. Gallic shipwrights kept its sailing grace despite the weight of a lesser ship of the line. It can stand against a foe before whom a plain frigate would yield.}

Constitution
{A pirate battle frigate - taken, rebuilt and patched in buccaneer fashion, yet no less fearsome for it: six dozen guns, heavy 36-pounders among them, and up to four hundred desperate hands. Under the black flag this giant, rated near a ship of the line, strikes terror into whole convoys, for no one is eager to surrender onto a pirate deck. Swift for its bulk and merciless in the chase.}

Dutchlineship
{A battle pinnace - a Dutch conceit grown into a top-rank warship. The tall sides of its merchantman ancestor now shelter two full decks of heavy 36-pounders, better than fifty guns in all. Over a hundred and fifty hands keep this floating bastion on station, and the line of battle is where it belongs.}

ConvoiShip
{A Dutch battle frigate - a tall hull from the yards of the United Provinces, born to shepherd merchant convoys through any peril. Better than fifty heavy guns line its sides, and a crew of a good four hundred can both beat off an attacker and storm one in turn. Mercantile solidity here turned into martial strength.}

Couronne
{A French heavy galleon - a stately giant in the manner of the royal yards, its gilded stern galleries vying with the menace of its batteries. It bears better than threescore guns across its tiers, and a full muster near six hundred strong makes it treasure-house and fortress alike. A true crown of the fleet, as its name befits.}

Lineship
{An English warship - a sturdy ship of the line of the Royal Navy, cut for the column and the long, dogged fight. Better than threescore heavy 36-pounders speak from two decks, and near five hundred men serve her with that dry discipline for which British decks are famed. A vessel of the first rank that yields to neither shot nor storm.}

Poseidon
{A Spanish battle frigate - a heavy child of Castilian shipwrights, christened for the lord of the seas. Across two decks crowd near seventy guns of no small bore, and almost four hundred hands work her in the line of battle. Proud as all the fleet of His Catholic Majesty, she delivers her broadside heavy and inexorable.}

Centurion
{An English battle frigate - a trim ship of the Royal Navy, its name carrying the scent of Roman discipline. It bears near seventy heavy guns across two decks, and four hundred hands hold the line with cold precision. Not the largest in the column, but one of those on which the column stands.}

Agamemnon
{A French warship - a stately ship of the line of royal build, bearing the name of the king of the Achaeans. Near seventy heavy 36-pounders thunder from its decks, and better than four hundred men serve beneath its pyramid of canvas. In it French training meets a Gallic taste for elegant lines - fearsome and fair at once.}

Ingermanland
{A Dutch warship - a mighty ship of the line from the yards of the United Provinces, solid as the dyke that holds back the sea. Near seventy heavy guns on two decks and a full five hundred hands make it one of the backbones of any fleet. Without needless gloss, but with that reliability for which Dutch ships are prized across every sea.}

Rattvisan
{A Spanish warship - an imposing ship of the line of Castilian build, its broadside bristling with seventy heavy guns on two full decks. Near five hundred men serve under its flag, and every broadside from this first-rank vessel can reduce a foe to splinters. Heavy under sail, but fearsome in the line - such is the temper of the Spanish column.}

Wapen_von_Hamburg
{A heavy battle pinnace - a late and fearsome scion of the pinnace breed, outgrown its merchant roots into a true ship of the line. Across two decks crowd near eighty heavy 36-pounders, and almost five hundred hands keep watch on its decks. Hanseatic solidity, clad in the iron of war.}

resolution
{An English battleship - a first-rate of the Royal Navy, heaviest of the heavy, with fearsome 42-pounders on its lower deck. Better than seventy guns gaze from three tiers, and a full five hundred hands serve this colossus. Its name is a promise: such a ship will neither flinch nor fall back while a single mast still stands.}

Bellona
{A French battleship - a first-rate giant named for the Roman goddess of war, and it bears its temper to match. Near eighty guns, the heaviest of them 42-pounders, thunder from three decks, and six hundred men serve this floating fortress. When such a ship takes its place in the line, the battle is often decided before the first broadside speaks.}

Superbe
{A Spanish ship of the line of the first rank, a floating fortress beneath the banner of Castile. Nearly eighty guns, among them ponderous forty-two-pounders, and a complement approaching five hundred souls make her a mobile bastion of the Armada. She moves with stately deliberation, yet every passing captain knows it is wiser to yield the sea than to weigh the cost of her broadside.}

Ruiter
{A Dutch ship of the line of the first rank, the pride of the fleet of the United Provinces. Over seventy heavy guns and a vast company numbering up to six and a half hundred make her a terror of colonial waters. The shipwrights of Zeeland built her honestly: a stout hull shrugs off enemy fire as steadfastly as the Dutch guard their trade routes.}

Implacable
{An English warship, a ship of the line of the highest rank under the colours of the Royal Navy. More than eighty guns in three tiers and six hundred hands make her the backbone of any battle line, able to trade fire for hours. British drill shows in everything: disciplined and relentless, she gives no ground until the last enemy gun falls silent.}

Pavel
{A Spanish warship, a ship of the line of the first rank of Castilian build. Around eighty-five guns crowned by heavy forty-two-pounders and a crew of up to five hundred make her one of the mightiest vessels to fly the Spanish flag. Heavy and proud, she carries the crown's gold and the king's will through any storm or squadron.}

Redoutable
{A French warship, a ship of the line of the highest rank, nurtured in the yards of Toulon. Nearly eighty-six heavy guns and an extraordinary company approaching nine hundred make her a true fortress of boarding: the French are famed for taking a foe with bayonet and cutlass. To close board to board with her is to drown beneath a wave of attackers.}

Zevenprovincien
{A Dutch warship, a ship of the line of the first rank, named in honour of the Seven Provinces. Over ninety guns are ranged along her sides, worked by a company of more than five hundred souls with the calculated skill of the republic. No mere parade colossus but a workhorse of great war: solid, enduring, and dangerous in a drawn-out fight.}

Bucentaure
{A French battleship, a ship of the line of the highest rank, fit to bear an admiral's flag. Over ninety guns and a crew of up to seven hundred make her one of the heaviest vessels of the French crown. The elegant lines of her hull conceal monstrous power: a single full broadside can turn the tide of an entire battle.}

Cristian
{A Dutch battleship, a ship of the line of the first rank, the summit of the Amsterdam yards' craft. Around a hundred guns and a company of up to six and a half hundred make her a true flagship, the vessel about which a whole squadron forms. Heavy, reliable, and calculating as the Dutch themselves: she conquers not by dash but by the unbreakable weight of her side.}

SantaAna
{A Spanish battleship, a ship of the line of the highest rank, a colossus of the Armada. Nearly a hundred heavy guns thunder from three decks, and six and a half hundred sailors serve this floating cathedral of war. Vast and majestic, she seems to carry all the pride of Spain upon her; few dare stand in the path of such a leviathan.}

Prince
{An English battleship, a ship of the line of the first rank, the pride of the Royal Navy. Around a hundred guns in three tiers and a crew of up to seven and a half hundred make her a mobile fortress of artillery, born for the decisive battle. Flawless British order and crushing firepower make her a nightmare for any who dares contest the rule of the seas.}

Trinity
{A Dutch man o'war, a ship of the line of the highest rank, a giant among giants. A full hundred guns across three decks and a company of up to eight and a half hundred make her the crown of Dutch shipbuilding, a flagship before which other guns fall mute. Some superstitious sailors, glimpsing her bulk in the fog, mutter the old legend of the cursed wanderer - yet this vessel is of sturdy oak and cannon-bronze, and altogether real.}

Zwaan
{A Dutch man o'war, a ship of the line of the first rank, dubbed the Swan for her proud bearing. A hundred heavy guns and eight hundred sailors serve this colossus of the United Provinces, parting the waves with deceptive grace. Beneath her towering white sails lies deadly power: she glides as stately as a bird, yet strikes like a falling cliff.}

SanFelipe
{The pride of the Spanish crown: a colossal first-rate man o'war bearing well over a hundred heavy cannon across three decks. When this floating bastion sets out beneath the royal standard, whole enemy squadrons yield the lane - nearly eight hundred souls crowd its sides, ready to loose a crushing broadside of forty-two-pounders.}

Manowar
{An English man o'war - a first-rate ship of the line and the cornerstone of Britain's naval might. Over a hundred barrels peer from its sides in disciplined rows, and its crew swells toward a thousand hands. The measured fire of its batteries has no equal: for most captains, meeting such a giant on the open sea is a death sentence.}

Victory
{A celebrated English man o'war whose name thunders through every harbour of the Caribbean. This three-decked leviathan carries well over a hundred heavy guns and nearly nine hundred sailors, and its flagship quarterdeck has decided the fate of more than one great battle. The mere sight of it on the horizon sends privateers fleeing and silences forts.}

Soley
{A French man o'war - a stately first-rate ship of the line, built with the elegance for which the royal yards of Toulon are renowned. Beneath its decks lie over a hundred guns and up to nine hundred crew; all that power is paired with a grace under sail surprising for so massive a hull. A worthy flagship for any squadron of His Majesty.}

Santaanna
{One of the largest men o'war under the Spanish flag - a floating fortress bristling with over a hundred heavy guns. Eight hundred sailors work its towering batteries, and its high sides make any boarding a hopeless venture. In the line of battle this giant stands unbreakable as living rock.}

Ocean
{A French man o'war of the very highest rate, whose name befits its boundless size. Over a hundred forty-two-pounders line its three decks, and a crew approaching nine hundred turns the ship into a small floating city. Few powers dare to contest such a colossus in line-of-battle.}

LuggerQuest
{A nimble cutter rigged fore-and-aft - the favoured craft of couriers, revenue men, and any who prize speed above all. It scarcely musters a dozen light guns and up to seventy hands, yet it claws to windward where heavier vessels flap helplessly. Perfect for scouting and bold dashes along the coast.}

BrigQueen
{A sturdy two-masted brig under square rig - the workhorse of Caribbean waters, fit alike for trade and for a fight. A score and more of guns and up to a hundred and fifty hands make it a dangerous foe for any vessel of its class. Handy and hardy, it runs down a merchantman with ease and does not flinch before a hunter.}

BrigSW
{This brig is built with a clear taste for battle: its decks are crowded with two dozen guns and over two hundred crew - far more than the usual sort. Those extra hands keep up a brisk fire and muster a fearsome boarding party. Fast, fierce and well-manned, it is a true scourge of coastal convoys.}

Valciria
{A brig with a reinforced battery: better than two dozen cannon stare from its ports, and a crew of up to two hundred stands ready both to fire and to board. A lean hull and lofty masts lend it enviable swiftness, so quarry rarely slips beyond the horizon. A coveted prize and a fearsome hunter all at once.}

XebekVML
{A xebec with the unmistakable Mediterranean silhouette and raking lateen sails, carried over into Caribbean waters. Low, swift and agile, it bears a score and more of guns and up to a hundred and fifty hands - a blend born for sudden boarding rushes. Corsairs prize it for the knack of running down its prey and outrunning a ship of the line.}

Clipper
{A clipper - a swift, sharp-hulled sailer whose fame rests on speed alone. Under a cloud of canvas it carries close to forty guns and up to three hundred sailors, yet remains the fleetest runner in these waters. No heavy frigate can overhaul it, and no light prey escapes its chase.}

BlackPearl
{A legendary frigate whose name sailors whisper with superstitious dread. Black sails and a coal-dark hull render her all but invisible by night, while three dozen-odd guns and a crew of some two hundred and fifty desperate souls leave a prize no hope of escape. They say no vessel afloat can outrun her on the open sea.}

Wh_corvette_quest
{A swift corvette seemingly built for daring errands and covert raids. Forty guns along a single gun deck pair with a turn of speed that would shame many a frigate, and a hundred and a half to two hundred hands stand ready to board whatever the captain points them at. The perfect companion for those who need both haste and teeth.}

Mefisto
{A fearsome frigate bearing a devil's name and a temper to match. Better than four dozen heavy guns and a crew that swells toward three hundred make her a floating fortress of the third rank. Whoever stands in her path risks an introduction to the lord of the underworld himself.}

ArabellaShip
{A celebrated frigate steeped in tales of a gentleman corsair. Better than fifty heavy, large-bore guns crowd her decks, and a crew of some three hundred and fifty is equally at home in the chase and the boarding-fray. A ship aboard which one may fly the colours of honour, even in the pirate's trade.}

FrigateQueen
{A stately frigate worthy of a royal name. Better than fifty powerful guns and a full complement nearing four hundred hands rank her among the strongest of her kind - swift, elegant, and merciless. Beneath her broadsides any foe's insolence falls silent.}

Catherine
{An imposing galleon whose name preserves the memory of a crowned head. Fifty of the heaviest guns of the largest bore and a crew of nearly five hundred souls make this second-rank vessel a true treasure-house under sail - and a terror to any who covet it. Here splendour and might go hand in hand.}

Flyingdutchman
{A mighty line-of-battle ship of the highest order, whose very name stirs the legend of the spectral vessel doomed to wander forever. Better than six dozen guns of the heaviest bore and a crew swelling toward four hundred and fifty deliver a broadside to chill the blood. Some swear they have seen her emerge from the fog where no ship ought to be.}

Flyingdutchman_N
{A first-rank ship of the line, grimmer still than her sister, as though the legend of the Flying Dutchman had taken its final, cursed shape. Near seven dozen guns of the heaviest bore and a crew above five hundred make her an unstoppable force that cleaves through storms. To meet her on a foul night promises little good.}

Santisima
{A colossal royal man o'war bristling with nearly a hundred and fifty guns across several decks - a floating bastion with scarce an equal in all the Caribbean. Eight hundred hands work this giant, whose broadside can reduce an entire fleet to splinters. A flagship born to rule the seas.}

SoleyRu
{An enormous royal man o'war carrying above a hundred guns of the heaviest bore and a crew swelling to a full thousand souls - more than many a garrison. This crowned giant was made to be the heart of a squadron, and beneath her flag an admiral decides the fate of whole campaigns. The sea trembles as she turns to battle.}

Fort
{This is no ship at all but a coastal fortress - a stone guardian of the harbour, whose heavy guns of the largest bore command the entire roadstead. Within its walls a garrison of several thousand soldiers stands watch, and woe to the fleet that dares enter the bay unbidden. Here the very land itself is turned into a weapon.}

Ratchet
{This is a powerful ship designed for independent transportation of especially valuable cargo. It does not have the best driving qualities, but large-caliber cannons, a sturdy hull and a large team provide reliable protection for any cargo.}
Oxford
{Fast and maneuverable frigates tend to have high speed and maneuverability. And at close range, they can conduct massive fire. A squadron of frigates can crush the fort and plunder the city.}
Superb
{The battleship is a formidable force. Armed with the most powerful and long-range cannons, with a very strong hull, it is able to successfully resist any ship at sea and destroy coastal fortifications.}
NoneBoat			{There is no ship. The hero has become a land rat and cannot call himself a captain until he gets a ship.}
Hull {Hull - shows the current and maximum amount of damage that the ship's hull can withstand.
The armor shows the resistance ability of ship's critical components  against hits and ship's self-inflicted damage (from parts' fragmentation). Armor is considered effective if it is near to equal to the caliber of incoming projectile, and in this case it protects against ~ 50% damage. If armor is 0, the cannonball smashes through the hull, causing maximum damage to the frame, rudder and pumps.
The fire distance reduces projectiles' penetration force (down to 80% of initial penetration), but maximum resistance is capped at 75% of base damage.}
Sails {Sails - show the current and maximum amount of damage that the sails can withstand.}
Speed {Speed - shows the maximum speed of the ship at the moment, taking into account all factors (cargo, captain's skills, damage to the ship) and the maximum achievable speed of the ship.
The speed is presented in knots at 20m/s wind. In-game, the actual movement of ships is twice as its presented speed, as in 2x speed up.
Character is fully acknowledged about correct sails' setting if his "navigation" skill exceeds ship's requirement by 10 (e.g max speed from skill).}
Maneuver{Maneuverability is a complex set of parameters, such as the maximum allowed roll angle, ship inertia and its resistance to water flows, as well as maximum angular speed. This value is the ship's angular speed (in degrees per second) as most important thing in maneuvers.}
AgainstWind {It is the maximum speed percent when facing wind at 45 degrees (or "true headwind").
Ships with low backwind value is slightly faster at tailwind (45-60 degrees leeward) - by a maximum of 5%. Those sails is harder to damage due to more rigging.
The best angle of pursuit is calculated on the backwind values of both ships, but in reality, best angle is situational.}
MastHP				{It shows the susceptibility of masts to hits from any projectiles on the current ship. The lower the value, the higher the strength of the masts themselves.
Damage to the mast itself depends on the ship class and cannonball caliber, each higher ship class masts is about to 3 times stronger than of lower class, and each larger cannon caliber deal twice as much damage to masts.}
Capacity {Deadweight - shows the current and maximum ship capacity. The more loaded the ship is, the more it loses control and speed.
The cannons installed on the ship are also taken into account when calculating the deadweight. They can be removed from the ship, thereby freeing up additional space for cargo. To do this, select the line with the current cannons in the list of ship parameters in the Ship interface.}
Crew {Sailors - shows the current number of sailors, as well as the minimum and maximum number of them for this ship.}
CannonType {Type of cannons - shows the type (cannons or culverins), the current caliber and the number of cannons installed.}
sCannons			{Maximum permissible caliber and the maximum possible number of cannons on the ship are shown.}
Crew_Exp {Crew Experience}
Crew_Exp_hint {Crew experience is divided into three categories: naval - affects the ship's handling, gcannoneer's - reloading speed and accuracy of aiming cannons, and boarding - the effectiveness of the team in hand-to-hand combat.
An experienced crew on a smaller ship can be more effective than a ship overloaded with rookies.
Experience in all three categories is acquired by the team during the execution of the relevant actions (maneuvering, shooting, boarding), but is also lost if the acquired skills are not supported by practice for a long time.}
TakeAllGoods_hint	{"Reload all goods" button transloads goods to the character's ship in accordance with their average unit cost. First, the most valuable goods are overloaded, then the less valuable ones, and so on until the free space in the hold runs out.}
GoodsKeys_hint {Arrow keys "Left" and "Right" on the keyboard ensure the movement of goods in the selected row of the table one pack at a time. If you press the arrow keys while holding down the Shift key, the goods will be moved in full.
Clicking on the arrows on the goods line in the interface transfers ten packs of goods at a time.}
Shipyard_hint {You can buy, repair or sell ships of your squadron at the shipyard.
A hero cannot sell his ship, even if he has companions. You can also not buy a ship for a companion if the hero does not have his own ship.
In order to change the ship of the hero or companion, saving all the contents of the ship's hold and its crew, you need to select the ship that will be replaced with a new one in the list of ships of the hero's squadron (on the left side of the interface), and in the list of ships sold at the shipyard (on the right side of the interface) - the desired one, after which click the "Buy" button.
In order to buy a new ship (assign a new companion), you should select an empty slot in the list on the left before buying.}
NoneBoat2			{There is no ship.}
Class_Armor {Hull Armor}
Class_Armor_hint {This indicator displays the value of the damage that is absorbed by the ship's hull (it is taken away after all percentage conversions). Its value depends on the class and some variation of indicators.By default, classes have: \n7 class - 4 units.  \n6 class - 8 units. \n5 class - 12 units. \n4 class - 16 units. \n3 class - 22 units.\n2 class - 28 units.\n1 class - 34 units.}
SHIPSUP_TABLE_hint {Ship improvement due to advanced upgrades. Some upgrades can only be installed on warships, and some only on merchant ships due to their specifications and complexity in installation.}
SUP_TRADEARMOUR_DESCR		{Hold Protection
\n(-10% hull protection, +40% critical hit protection, +66% fire protection)}
SUP_SAIL_DESCR			{Reinforced Sails
\n((Speed bonus varies by class: 6-5 +10%, 4-3 +15%, 2-1 +20%), Mast damage +35%)}
SUP_GUNS_DESCR			{Iron Cannons
\n(5% critical hit chance for Universal, 10% for War, +10% reload speed)}
SUP_HULLKRENG_DESCR		{Copper Bottom
\n(The bottom grows are 3x slower)
\n(Speed bonus varies by class: 6-5 +3%, 4-3 +5%, 2-1 +7%)}
SUP_CAPACITY_descr		{Expanded Hold
\n(Hold size increases by: 6-5 +20%, 4-3 +15%, 2-1 +10%)
\n(Protection decreases by: 6-5 -10%, 4-3 -7%, 2-1 -5%)}
SUP_BIGSIDES_descr		{Reinforced Bulwark
\n(Reduces musket volley damage by 40%))}
SUP_MASTS_DESCR			{Reinforced Masts
\n(Mast strength to thickness by: 6-5 +20%, 4-3 +14%, 2-1 +8%)}
SUP_HAMMOCKS_DESCR		{Extra Hammocks
\n(Crew overloading by: 6-5 +25%, 4-3 +18%, 2-1 +11%)
\n(Reduces hold by: 6-5 -13%, 4-3 -9%, 2-1 -5%)}
SUP_HELM_DESCR			{Improved Helm
\n(Manuverability increase by: 6-5 +10%, 4-3 +15%, 2-1 +20%)}
SUP_BARRICADES_DESCR		{Barricades
\n(Reduces crew damage from projectiles by 20%)}
SUP_PUMPS_DESCR			{Extra Pumps
\n(When hull is below 20%, the ship does not sink and keeps full speed despite hull damage)}
SUP_LAFETTES_DESCR		{Reinforced Lafettes
\n(Cannons durability +30%)}
SUP_FALCONETS_DESCR		{Reinforced Falconets
\n(Musket volley increase by 20%)
\n(Team protection for Universal -20%, for War -10%)}
SUP_FLANGES_DESCR		{Protective Luffs
\n(Projectile damage to sails reduced by 50%)}
SUP_BRANDER_DESCR		{Brander
\n(Crew -80%, Hold size -25%, Hull health +40%, Manuverability -50%, Speed +40%)}
SUP_COMBATARSENAL_DESCR		{Combat Arsenal
\n(The ship's arsenal is more protected, critical hit chance on the ship reduced)
\n(By ship class: 6-5 -10%, 4-3 -15%, 2-1 -20%)}
SUP_ADDITIONALARSENAL_DESCR	{Additional Arsenal
\n(Hold +35%, Hull health -20%, Mast damage +10%)
\n(Critical hit protection reduced by 10% for War and 20% for Universal)}
SUP_REINFORCEDCONSTRUCTION_DESCR	{Hold and Structure Reinforcement
\n(Hold -20%)
\n(Hull health +40% for Universal and +70% for War, -15% damage to masts)}
