SUP_TRADEARMOUR_DESCR		{Hold Protection
\n(-10% hull protection, +40% critical hit protection, +66% fire protection)}
SUP_TRADEARMOUR_TYPE		{Merchant}
SUP_TRADEARMOUR_ICON		{ExtraTradeArmour}
SUP_TRADEARMOUR_GOOD1 {Tools}
SUP_TRADEARMOUR_GOOD2 {Planks}
SUP_TRADEARMOUR_GOOD3 {Resin}
SUP_TRADEARMOUR_GOODA {3}

SUP_SAIL_DESCR			{Reinforced Sails
\n((Speed bonus varies by class: 6-5 +10%, 4-3 +15%, 2-1 +20%), Mast damage +35%)}
SUP_SAIL_TYPE			{Universal}
SUP_SAIL_ICON			{ExtraSail}
SUP_SAIL_GOOD1 {Tools}
SUP_SAIL_GOOD2 {Cotton}
SUP_SAIL_GOOD3 {ShipSilk}
SUP_SAIL_GOODA {3}

SUP_GUNS_DESCR			{Iron Cannons
\n((4+(ship class/2)% additional critical hit chance for Universal, (4+ship class)% for War, +10% slower reload time)}
SUP_GUNS_TYPE			{Universal,War}
SUP_GUNS_ICON			{ExtraGuns}
SUP_GUNS_GOOD1 {Tools}
SUP_GUNS_GOOD2 {Iron}
SUP_GUNS_GOOD3 {Planks}
SUP_GUNS_GOODA {3}

SUP_HULLKRENG_DESCR		{Copper Bottom
\n(The bottom grows are 3x slower)
\n(Speed bonus varies by class: 6-5 +3%, 4-3 +5%, 2-1 +7%)}
SUP_HULLKRENG_TYPE		{Universal,War,Merchant}
SUP_HULLKRENG_ICON		{ExtraHullKreng}
SUP_HULLKRENG_GOOD1 {Tools}
SUP_HULLKRENG_GOOD2 {Iron}
SUP_HULLKRENG_GOOD3 {Mahogany}
SUP_HULLKRENG_GOOD4 {Resin}
SUP_HULLKRENG_GOODA {4}

SUP_CAPACITY_descr		{Expanded Hold
\n(Hold size increases by: 6-5 +20%, 4-3 +15%, 2-1 +10%)
\n(Protection decreases by: 6-5 -10%, 4-3 -7%, 2-1 -5%)}
SUP_CAPACITY_TYPE		{Universal,Merchant}
SUP_CAPACITY_ICON		{ExtraCapacity}
SUP_CAPACITY_GOOD1 {Tools}
SUP_CAPACITY_GOOD2 {Sandal}
SUP_CAPACITY_GOOD3 {Mahogany}
SUP_CAPACITY_GOODA {3}

SUP_BIGSIDES_descr		{Reinforced Bulwark
\n(Reduces musket volley damage by 40%))}
SUP_BIGSIDES_TYPE		{War}
SUP_BIGSIDES_ICON		{ExtraBigSides}
SUP_BIGSIDES_GOOD1 {Tools}
SUP_BIGSIDES_GOOD2 {Ebony}
SUP_BIGSIDES_GOOD3 {Mahogany}
SUP_BIGSIDES_GOOD4 {Leather}
SUP_BIGSIDES_GOODA {4}

SUP_MASTS_DESCR			{Reinforced Masts
\n(Mast strength to thickness by: 6-5 +20%, 4-3 +14%, 2-1 +8%)}
SUP_MASTS_TYPE			{Universal,War,Merchant}
SUP_MASTS_ICON			{ExtraMasts}
SUP_MASTS_GOOD1 {Tools}
SUP_MASTS_GOOD2 {Planks}
SUP_MASTS_GOOD3 {Ropes}
SUP_MASTS_GOODA {3}

SUP_HAMMOCKS_DESCR		{Extra Hammocks
\n(Crew overloading by: 6-5 +25%, 4-3 +18%, 2-1 +11%)
\n(Reduces hold by: 6-5 -13%, 4-3 -9%, 2-1 -5%)}
SUP_HAMMOCKS_TYPE		{Universal,Merchant}
SUP_HAMMOCKS_ICON		{ExtraHammocks}
SUP_HAMMOCKS_GOOD1 {Cotton}
SUP_HAMMOCKS_GOOD2 {Linen}
SUP_HAMMOCKS_GOOD3 {Clothes}
SUP_HAMMOCKS_GOODA {3}

SUP_HELM_DESCR			{Improved Helm
\n(Manuverability increase by: 6-5 +10%, 4-3 +15%, 2-1 +20%)}
SUP_HELM_TYPE			{Universal,War,Merchant}
SUP_HELM_ICON			{ExtraHelm}
SUP_HELM_GOOD1 {Tools}
SUP_HELM_GOOD2 {Ebony}
SUP_HELM_GOOD3 {Mahogany}
SUP_HELM_GOOD4 {Sandal}
SUP_HELM_GOODA {4}

SUP_BARRICADES_DESCR		{Barricades
\n(Reduces crew damage from projectiles by 20%)}
SUP_BARRICADES_TYPE		{War}
SUP_BARRICADES_ICON		{ExtraBarricades}
SUP_BARRICADES_GOOD1 {Tools}
SUP_BARRICADES_GOOD2 {Iron}
SUP_BARRICADES_GOOD3 {Brick}
SUP_BARRICADES_GOODA {3}

SUP_PUMPS_DESCR			{Extra Pumps
\n(When hull is below 20%, the ship does not sink and keeps full speed despite hull damage)}
SUP_PUMPS_TYPE			{Universal,War,Merchant}
SUP_PUMPS_ICON			{ExtraPumps}
SUP_PUMPS_GOOD1 {Tools}
SUP_PUMPS_GOOD2 {Iron}
SUP_PUMPS_GOOD3 {Planks}
SUP_PUMPS_GOOD4 {Ebony}
SUP_PUMPS_GOODA {4}

SUP_LAFETTES_DESCR		{Reinforced Lafettes
\n(Cannons durability +30%)}
SUP_LAFETTES_TYPE		{Universal,War}
SUP_LAFETTES_ICON		{ExtraLafettes}
SUP_LAFETTES_GOOD1 {Tools}
SUP_LAFETTES_GOOD2 {Iron}
SUP_LAFETTES_GOOD3 {Resin}
SUP_LAFETTES_GOOD4 {Ropes}
SUP_LAFETTES_GOODA {4}

SUP_FALCONETS_DESCR		{Reinforced Falconets
\n(Musket volley increase by 20%)
\n(Team protection for Universal -20%, for War -10%)}
SUP_FALCONETS_TYPE		{Universal,War}
SUP_FALCONETS_ICON		{ExtraFalconets}
SUP_FALCONETS_GOOD1 {Tools}
SUP_FALCONETS_GOOD2 {Iron}
SUP_FALCONETS_GOOD3 {Mahogany}
SUP_FALCONETS_GOODA {3}

SUP_FLANGES_DESCR		{Protective Luffs
\n(Projectile damage to sails reduced by 50%)}
SUP_FLANGES_TYPE		{Universal,War,Merchant}
SUP_FLANGES_ICON		{ExtraFlanges}
SUP_FLANGES_GOOD1 {Ropes}
SUP_FLANGES_GOOD2 {LignumVitae}
SUP_FLANGES_GOOD3 {ShipSilk}
SUP_FLANGES_GOOD4 {Ropes}
SUP_FLANGES_GOODA {4}

SUP_BRANDER_DESCR		{Brander
\n(Crew -80%, Hold size -25%, Hull health +40%, Manuverability -50%, Speed +40%)}
SUP_BRANDER_TYPE		{War}
SUP_BRANDER_ICON		{ExtraBrander}
SUP_BRANDER_GOOD1 {Bombs}
SUP_BRANDER_GOOD2 {Rum}
SUP_BRANDER_GOODA {2}

SUP_COMBATARSENAL_DESCR		{Combat Arsenal
\n(The ship's arsenal is more protected, critical hit chance on the ship reduced)
\n(By ship class: 6-5 -10%, 4-3 -15%, 2-1 -20%)}
SUP_COMBATARSENAL_TYPE		{Universal,War}
SUP_COMBATARSENAL_ICON		{ExtraCombatArsenal}
SUP_COMBATARSENAL_GOOD1 {Tools}
SUP_COMBATARSENAL_GOOD2 {LignumVitae}
SUP_COMBATARSENAL_GOOD3 {Resin}
SUP_COMBATARSENAL_GOOD4 {Mahogany}
SUP_COMBATARSENAL_GOODA {4}

SUP_ADDITIONALARSENAL_DESCR	{Additional Arsenal
\n(Hold +35%, Hull health -20%, Mast damage +10%)
\n(Critical hit protection reduced by 10% for War and 20% for Universal)}
SUP_ADDITIONALARSENAL_TYPE	{Universal,War}
SUP_ADDITIONALARSENAL_ICON	{ExtraAdditionalArsenal}
SUP_ADDITIONALARSENAL_GOOD1 {Tools}
SUP_ADDITIONALARSENAL_GOOD2 {Sandal}
SUP_ADDITIONALARSENAL_GOOD3 {Ebony}
SUP_ADDITIONALARSENAL_GOOD4 {Planks}
SUP_ADDITIONALARSENAL_GOODA {4}

SUP_REINFORCEDCONSTRUCTION_DESCR	{Hold and Structure Reinforcement
\n(Hold -20%)
\n(Hull health +40% for Universal and +70% for War, -15% damage to masts)}
SUP_REINFORCEDCONSTRUCTION_TYPE		{Universal,War}
SUP_REINFORCEDCONSTRUCTION_ICON		{ExtraReinforcedConstruction}
SUP_REINFORCEDCONSTRUCTION_GOOD1 {Planks}
SUP_REINFORCEDCONSTRUCTION_GOOD2 {Leather}
SUP_REINFORCEDCONSTRUCTION_GOODA {2}